

Same applies btw to the P-51, which luckily doesnt have the guns in front of its gunsight.I built a rig for doing this using LED strip and a microcontroller board, so it could be timed to sync with the shutter and avoid flash banding on rolling-shutter cameras, as well as ensuring that the flash was actually visible.

(At night its a different story, because you basically hyperpolarize the membrane potential of the sensitized rod cells and it takes about 10-15 min to depolarize it to high sensitivity/ low light potential again.) It is ridiculous that you cant see where you are heading when shooting the MGs in daylight. Now that it covers several frames there is basically a continous rendering of gigantic flame thrower muzzle flash sprites in front of the gunsight. At 60 fps or roughly a frame every 17 ms even if the flash animation was only rendered for one frame (=17 ms) per shot it would still be 1133-1700% too long compared to reality. The DCS muzzle flash animation covers several frames. The muzzle flash "burns" for around 1 to 1.5 ms. The Mg 131 has 900 rpm, thats 15 rps or roughly a shot every 67 ms in theory. Second and more important the flash is there only for a tiny fraction of time. In reality the combustion is expanding and also extending away from the muzzle until the residual powder/ gases are burned up. The MG 131 had flash hiders installed and even without these you can barely see the flash of a 50 cal from behind when firing in daylight.įirst of all you cant look at frames/pictures taken with normal cameras as reference, as the "long" shutter time and exposure will make the muzzle flash seem huge. The muzzle flash effect is ridiculously overdone. Looking at the Normandy footage on youtube the MG 131 looks like a flame thrower.
